Netiquette (short for "network etiquette" or "Internet etiquette") is a set of social conventions that facilitate interaction over networks, ranging from Usenet and mailing lists to blogs and forums. However, like many Internet phenomena, the concept and its application remain in a state of flux, and vary from community to community. The points most strongly emphasized about USENET netiquette often include using simple electronic signatures, and avoiding multiposting, cross-posting, off-topic posting, hijacking a discussion thread, and other techniques used to minimize the effort required to read a post or a thread. Similarly, some Usenet guidelines call for use of unabbreviated English while users of instant messaging protocols like SMS occasionally encourage just the opposite, bolstering use of SMS language. However, many online communities frown upon this practice.
Translate
viernes, 31 de mayo de 2013
Netiquette in forums, chats, email...
Netiquette (short for "network etiquette" or "Internet etiquette") is a set of social conventions that facilitate interaction over networks, ranging from Usenet and mailing lists to blogs and forums. However, like many Internet phenomena, the concept and its application remain in a state of flux, and vary from community to community. The points most strongly emphasized about USENET netiquette often include using simple electronic signatures, and avoiding multiposting, cross-posting, off-topic posting, hijacking a discussion thread, and other techniques used to minimize the effort required to read a post or a thread. Similarly, some Usenet guidelines call for use of unabbreviated English while users of instant messaging protocols like SMS occasionally encourage just the opposite, bolstering use of SMS language. However, many online communities frown upon this practice.
Virtual Worlds
The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence. Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.
Internet in Spain
The most common speed in Spain is 10 Mbit/s as it is the default offer from movistar, the main broadband supplier in the country. Clients of other DSL
companies usually have higher speeds sold as maximum speed or up to 20 Mbit/s; in those offers
the speed of the connexion depends of the quality of the line as those speeds are just at the limit of
the ADSL2+ technology. Jazztel gets better results with its up to 30 Mbit/s because that connection works with VDSL. In opposition to those unguaranteed offers, Ono, the main cable provider, sells its connections as x true Mbps.
The highest speeds can be obtained from Ono with 50 Mbit/s and 100 Mbit/s through coaxial cable with DOCSIS 3.0 and in some areas, symmetric 100 Mbit/s with FTTH.
In some rural areas, wireless technologies (WIMAX, LMDS, Satellite, HSDPA, ...) are used to provide wired-like services, the main provider of these services is Iberbanda (a Telefónica subsidiary like movistar).
The highest speeds can be obtained from Ono with 50 Mbit/s and 100 Mbit/s through coaxial cable with DOCSIS 3.0 and in some areas, symmetric 100 Mbit/s with FTTH.
In some rural areas, wireless technologies (WIMAX, LMDS, Satellite, HSDPA, ...) are used to provide wired-like services, the main provider of these services is Iberbanda (a Telefónica subsidiary like movistar).
Internet History
miércoles, 29 de mayo de 2013
Presentation
Hello and welcome to my blog, my name is Samuel, I'm 16 years old and I'm going to talk about IT.
Suscribirse a:
Entradas (Atom)